Takenouchi served as sound director and composer for D4: Dark Dreams Don't Die, working on sound direction from the second episode onwards. Takenouchi later joined Access Games, after a conversation with producer Nobuo Tomita. After working on sound design for Dark Souls II, Takenouchi left FromSoftware. Takenouchi contributed to the Monster Hunter 10th Anniversary Compilation Album, which released in October 2014. Takenouchi would then work on sound design for the game's 2011 spiritual successor Dark Souls. As Takenouchi was inexperienced with orchestral scores, he brought Shunsuke Kida to compose the soundtrack. Takenouchi later joined FromSoftware, where he worked on sound design for Demon's Souls with Hideyuki Eto, marking their fourth collaboration. He suggested Akira Yamasaki as a composer, acting as a supervisor instead. Takenouchi was managing a school at the time, leading to hectic schedule. After leaving Sony, Takenouchi was approached to compose music for Ace Combat X: Skies of Deception. In 2002, Takenouchi composed the soundtrack of ChainDive with Hideyuki Eto, who previously contributed music for Circadia and sound design for Sky Gunner. In the same year, Takenouchi composed for TomaRunner, drawing inspiration from various genres including techno, rock and roll, and baroque. While unsatisfied with the final product, the soundtrack was positively received, and Takenouchi would arrange songs from the soundtrack 10 years later. In 1996 Takenouchi composed the soundtrack for Circadia for the PlayStation, which was his first project for the platform. In 1996, Takenouchi left Konami to join Sony Computer Entertainment after participating in the project "Let's Play Games" ("Game Yarouze"), which Sony hosted. He found arcade game music and sound design to offer different challenges as arcades are a crowded environment. Takenouchi also worked on multiple arcade games, including X-Men. Takenouchi considers 1989's Space Manbow to be his best MSX-era work. He composed for multiple games, most notably SD Snatcher and Metal Gear 2: Solid Snake. Takenouchi wanted to compose music for the NES, but was assigned to work for PC. ![]() I wish they'd put a little more love into their set pieces, lest I escort another plane or random side character.Takznouchi began his career in the game industry at Konami in 1989, which proved to be challenging as he had no formal musical training. Still, the mechanics are smooth and definitely worth a shot, especially since the game doesn't drag on long. That said, I give this game a bit of the benefit of the doubt due to it only being in Japanese the cutscenes are lengthy and frequent, and may detract from the action with mostly words tossed back and forth in meetings of some vague military organization. When levels utilize them correctly, the player will be zipping around and feeling the joy of freezing a whole hive of evil space insects in a combo, but many of these stages are short lived, the most involved challenges being irritating escort missions and. ![]() Unfortunately, these mechanics aren't the tightest in execution. ![]() A slick, smoother Bionic Commando, zipping from point to point, freezing enemies, and blasting through them with punching power based on the momentum of shooting from these points.
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